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2008 Student Film Contest
This
contest is only open to residents of West Virginia
HELPFUL
TIPS FOR STUDENT FILM SUBMISSIONS
These TIPS are not offered
as an A - Z list of how to make a film. Several multi-media professionals
were approached by the WVIFF and asked to offer advice for aspiring
student filmmakers. What has been collected are entertaining and inspiring
ideas for making student films that stand out in the crowd. The contributors
to the TIPS page are listed in alphabetical order and a short biography
of each contributor is included. We are very grateful for their time
and efforts. This page will be updated periodically with new TIPS. We
hope you enjoy this new feature to the WVIFF Student Filmmaking Competition.
See you at the movies!
A. JAMIE COPE
Jamie started Destiny
Images in 1992 after graduating from Washington University with a degree
in mechanical engineering and a minor in fine art. Since then Jamie
has helped establish Destiny Images as the premier animation house in
its region. Jamie has contributed to a wide range of projects from short
films, to commercials, to accident recreations, to educational videos
and more. Along with his work at Destiny Images, Jamie serves as President
of WAVe (WV Animators & Videographers etc.) and is a member of the
WV State College Communication Department's Advisory Council. Jamie
enjoys working with educators, which he has demonstrated by guest lecturing
at the WV Governor's Honor Academy and making school appearances with
first graders, college students and most grades in between. He has also
taught some workshops at Ohio University. Jamie's films have been featured
in exhibitions nationwide, and his "Life of a Tennis Ball"
won the WV International Film Festival.
1. Have fun! I mean
this - students having fun tend to produce better projects. If your
project discusses a serious topic, then substitute "passion"
for "fun."
2. Tell a story. Since
these are all "no-budget" productions - it is understandable
that the acting and technical qualities of your film will be sub-professional.
Good gear is expensive and hard to get access to (even for professionals).
Writing and story-telling is completely free. Spend more than half
your overall time on that part of your project and it will show. This
rule applies to documentaries too! Don't think that because you don't
have a script you don't have to tell a story.
3. Keep it short. I
have a great deal of respect for people who make "feature length"
films as students. More often than not, the films would have been
better as shorts. A well put together 2 minute film is better than
a 120 minute sloppy one.
4. Pacing is key. One
common trend that makes student films - well - boring, is the length
of the shots. Watch your favorite TV show, movie or music video and
time the length between cuts. If you are watching an elderly person
reflecting on the past with a sunset in the background - shot lengths
could be 15 seconds or longer. A chase scene might have 5 or 6 shots
in the same amount of time. One long shot is the reason vacation videos
are so boring!
5. Make sure you own
it. One sticky part about this business is copyright. Don't use stories,
music, or characters that you didn't create unless you have permission.
Be creative in getting around these obstacles.
6. Ask for input. Family
and friends are often too close to give objective opinions (My mom
LOVED my 5th grade poem about Thomas Edison - but I doubt it will
show up in print anytime soon). The WAVe group would like to extend
an open invitation to student filmmakers and their teachers. We'll
review your story ideas, rough video, or finished films. There are
several video professionals and instructors in the group that will
be happy to provide encouraging feedback (Don't worry your film won't
get bashed). We meet at 7:00 PM at the Putnam Co. Library the first
Monday of every month. Everyone is welcome. Email me if you have any
questions about WAVe (jamie@destinyimages.com). I hope to see you
there.
B. ROBERT TINNELL
Robert Tinnell is enjoying
a varied and illustrious career as a filmmaker. He is the Director of
four feature films: ''KIDS OF THE ROUND TABLE'' (1995); ''FRANKENSTEIN
& ME'' (1996); ''AIRSPEED'' (1998); ''BELIEVE'' (1999). ''BELIEVE''
recently placed second for Best Feature at the Chicago International
Children's Film Festival. He is also credited on four other feature
films. He has directed numerous commercials, television programs, and
music videos. Mr. Tinnell graduated from Fairmont State College in 1983
with an Associate of the Arts in Liberal Arts. In 1985, he received
a B.A. in Motion Picture Production from Colombia College, Los Angeles.
He is now based in West Virginia.
1. Read. Read everything.
The classics are a great training ground. Read novels that have been
adapted into films and then watch the films. Read comic books (they're
nothing but movies on paper and some of the best storytelling in the
world is done in comics). Good filmmaking is storytelling. The best
way to learn storytelling is from the masters. A big problem with
a lot of films made today is that their makers draw all their inspiration
from movies and television alone. That explains the great number of
bad films and the fact that we often feel like we've seen it all before.
Remember, the great classic films of the first half of this century
were made by folks whose primary influences were literary -- because
movies as we know them hadn't even existed in their childhoods.
2. The above doesn't
mean you don't have to watch films anymore. On the contrary you must
watch more than ever. Preferably good ones. Do NOT skip over the old
black and whites either. Give CASABLANCA a chance. Try some of the
foreign ones. And believe it or not, cultivating an interest in classical
music and film scores, theater, opera, dance, architecture, art -
all of these disciplines will make you a better filmmaker.
3. Try watching your
favorite movie with the sound turned down. Notice how the story is
propelled by the editing. Then apply it to your own work. Editing
creates life in cinema. Lengthy shots in the hands of a master can
be compelling but when a beginner works that way it's usually boring
and a dead giveaway that the filmmaker is clueless. Be vicious with
your work. Don't leave things in just because you like them. Ask yourself:
Do they propel the story? Woody Allen cut the three funniest scenes
out of ANNIE HALL (which one the Oscar for Best Picture). Why? Because
as good as they were they slowed the picture down and ruined its pacing.
Now that's discipline.
4. Find some good books
on Film Theory and study them. TRUFFAUT ON HITCHCOCK is very interesting.
There are tons of others. Read as much as you can on how films are
made, NOT the usual gossip you'll find in shallow efforts such as
PREMIERE. Knowing what Spielberg likes for breakfast won't improve
your craft. Knowing how brilliantly he constructed JAWS will. In fact,
watch JAWS with and without the sound. Pay attention to that film
and you'll learn just about everything you'll need to know to make
good pictures. Same goes for CITIZEN KANE, THE SEVEN SAMURAI, THE
ROAD WARRIOR, GONE WITH THE WIND, THE GODFATHER, and LAWRENCE OF ARABIA.
Watch a couple of cheap ones too. See how brilliant people with not
a lot of money made something special. Try NIGHT OF THE LIVING DEAD
(1968), METROPOLITAN, Carl Dreyer's VAMPYR (1932) or OPEN CITY (an
Italian Neo-Realist picture that you really must see). These films
are boring dusty relics. They're vibrant and relevant and if you care
to study them your work will improve.
5. Try to make a film
that doesn't rely on some popular piece of music. You don't own the
rights for one. Two, judges really hate that. Three, they are called
"moving pictures." If you want to direct music videos, fine.
Just don't pretend you're a narrative filmmaker.
6. Never listen to people
who tell you it can't happen, that you can't make it, that wanting
to work in film is an impossible dream. They are so very wrong. You
can do whatever you want as long as you don't quit. Which brings me
back to becoming a storyteller. If you have ideas, you don't need
expensive equipment and film and crews to tell your story. You need
only some blank paper and a pencil. And you need no one's permission
save your own to fill them.
Good Luck.
C. PAMELA HAYNES
Pam is aPast president
of the Board of Directors of the West Virginia International Film Festival.
She is a graduate of New York University's School of Continuing Education,
Intensive Filmmaking Program. Pam has worked on several short and feature
length films in New York, Virginia, and West Virginia in a number of
positions, including production coordinator, script supervisor, and
editor. She was a prior editor of news narratives and footage at WCHS-TV8
(ABC affiliate). She currently is the director of the West Virginia Film Office.
1. Place opening credits
(titles) and ending credits on the film/video. A cheap way to do this
- especially if you don't have access to a computer - is to simply
handwrite the credits on a piece of paper or poster board, etc., and
shoot the credits. Have one of the crew or one of the actors hold
the credits. Opening and closing credits are very helpful to viewers
- especially to someone judging an entry.
2. Package the video
properly. Place a label on the video identifying the title of the
film/video, identifying the school and county from which it is submitted,
and including a contact phone number in the event an entry form becomes
separated from a film/video.
3. Always watch the
film/video before submitting it to the contest. The judge will be
seeing what you see. If you don't like it, try to find a way to do
it over. Plan ahead. Don't wait until the last minute to create the
project -- it will show. If you have editing capabilities, review
the film/video for unnecessary footage and cut it out.
4. Tell your actors
to not look at the camera. Rehearse the scene you are shooting until
you think the actors are ready for the camera to roll. Don't record
any action until you are sure everything is the way you want it to
be. This will save not only on editing time, but also on the amount
of film stock or videotape used.
5. Personally, if I
had a choice to sacrifice the picture quality for the sound quality,
I would choose to sacrifice the picture quality. If I can't hear what
is being said, what is the purpose in watching the action. Make sure
the microphones are recording. Conduct a sound test. If you watch
the film/video and you can't hear it, neither can anyone else.
6. Now that I've bored
you with technicalities, the absolute most important thing to do is
to have a great time creating the project! Filmmaking is a team effort
and can be loads of fun. If working on a class project, share crew
positions. Let everyone have an opportunity to work in a position
they might enjoy. See what happens. Be creative. Be positive. And
Good Luck!
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